next rust wipe

What's coming in the next Rust update?

The next Rust update arrives with the force wipe on Thursday, 5 November 2026 at 7pm UK time. 76 changes are already merged and on Staging, and 22 more are in development. Facepunch hasn't confirmed anything for it yet.

Update date
(14 days, 15 hours)
Status
Nothing officially confirmed yet; 76 changes on Staging
Last checked
UK time
Countdown
Live countdown to the wipe

How to read the statuses

  • Confirmed Facepunch has said it's in this update.
  • On Staging Merged into main, which the Staging Branch runs. Very likely to ship, but can still be held back.
  • In development Being worked on in a branch that hasn't been merged. Might make it, might not.
  • Roadmap Planned on Facepunch's roadmap, with no sign of it in the commit log yet. Not confirmed for any particular update.

Changes that are trending on Facepunch's commit log come first, then everything else by likes. Likes from the last 24 hours count double towards trending, and anything with 10 or more likes gets its own row.

What's confirmed for the November 2026 wipe?

Nothing yet. Facepunch publishes the update's official notes on wipe day; until then, Staging is the best evidence of what's coming.

On Rust Staging now

Roof overhang placement fixes and 75 more changes. These have been merged into main, which is what the Rust Staging Branch runs, so they're very likely to ship on 5 November.

FeatureStatusEvidenceUpdated

Roof overhang placement fixes

Roof overhangs no longer block foundations and other blocks placed next to them.

On StagingMerged into main 21 Oct51 likes21 Oct

Ramp placement fixes

Ramps are blocked less often by deployables and other ramps nearby.

On StagingMerged into main 21 Oct41 likes21 Oct

Stone frame collider fix

Triangle roofs are no longer blocked by stone frames depending on orientation.

On StagingMerged into main 21 Oct33 likes21 Oct

Softcore tool cupboard limit

Softcore limits how many tool cupboards you can place, and shows them on the map.

On StagingMerged into main 9 Oct19 likes9 Oct

Tea bonus nerfs

Advanced, Pure and Creamy or Milky teas give smaller bonuses.

On StagingMerged into main 19 Oct18 likes19 Oct

Deep sea loads on demand

The deep sea only uses memory when you are actually in it.

On StagingMerged into main 15 Oct13 likes15 Oct

Faster building privilege checks

Building privilege checks are much cheaper, especially inside large bases.

On StagingMerged into main 13 Oct13 likes13 Oct

Triangle block visibility check

Visibility checks on triangle blocks are more accurate and cheaper.

On StagingMerged into main 8 Oct13 likes8 Oct

Apple and coconut trees

Apples and coconuts now grow on trees and can be harvested.

On StagingMerged into main 21 Oct11 likes21 Oct

Repairable lighthouse

The lighthouse needs repairing to restore its light and open the deep sea.

On StagingMerged into main 20 Oct11 likes20 Oct

Cheaper rain and snow

Rain and snow particles cost less performance and no longer fall under some roofs.

On StagingMerged into main 9 Oct10 likes9 Oct

Staging clients blocked from release

Staging clients can no longer join release servers.

On StagingMerged into main 7 Oct10 likes7 Oct

Clans disabled in softcore

Clan features are off in softcore, as they already are in hardcore.

On StagingMerged into main 16 Oct16 Oct

Hemp colourblind variants

Hemp gets alternate looks for colourblind players.

On StagingMerged into main 22 Oct22 Oct

Livestock changes and fixes

Cows and sheep get simpler ownership, better animations and many fixes.

On StagingMerged into main 16 Oct22 Oct

Console autocomplete for entities and items

The console now suggests entity and item names when you type spawn and give commands.

On StagingMerged into main 8 Oct8 Oct

Critter tweaks and blue crabs

Crabs get colour variations, including a very rare blue one.

On StagingMerged into main 16 Oct16 Oct

Halloween 2026 decor and costumes

Halloween wallpapers, skull wall lamp, string lights and an alien costume join the store.

On StagingMerged into main 19 Oct19 Oct

PT boat turret rewrite

PT boat turrets are rewritten with viewmodels and several reload and aiming fixes.

On StagingMerged into main 19 Oct19 Oct

Halloween 2026 event

The Halloween event is enabled, with dungeons, scarecrows and many fixes.

On StagingMerged into main 20 Oct20 Oct

NPC phone conversations

NPCs can hold conversations over the phone from anywhere on the map.

On StagingMerged into main 10 Oct10 Oct

Nailgun visual update

The nailgun gets new models, a visible magazine drop and skin support.

On StagingMerged into main 19 Oct19 Oct

Milk skimming and refrigeration

Skimming now works in cold environments without a powered fridge.

On StagingMerged into main 12 Oct12 Oct

Livestock potential stat

Animals get a potential stat that sets what vendors pay for them.

On StagingMerged into main 8 Oct8 Oct

Gamepad support improvements

Controller play gets rebindable triggers, map icon navigation and many menu fixes.

On StagingMerged into main 21 Oct21 Oct

Livestock vendor young animal dialogue

The livestock vendor now responds to young animals and explains potential.

On StagingMerged into main 21 Oct21 Oct

Hemp colour swap setting

An accessibility option changes the colour of wild hemp, and hemp is visible from further away.

On StagingMerged into main 15 Oct15 Oct

Livestock petting and jumping animations

Cows and sheep react to petting and have improved jump and mount animations.

On StagingMerged into main 19 Oct21 Oct

Grenade drop and attach animations

Grenades and flares get proper drop and attach animations in first and third person.

On StagingMerged into main 9 Oct21 Oct

Mixing and cooking recipe UI

The mixing table recipe list gets search, source toggles and category buttons.

On StagingMerged into main 21 Oct21 Oct

Loadout inventory preview follow-up

Small follow-up work on the loadout inventory preview, with no details given.

On StagingMerged into main 5 Oct5 Oct

Fixes (19 changes)

No jumping under low ceilings, Parented wire fixes, Magazine drop fixes and 16 more.

On Staging584 commits22 Oct

Under the hood (37 changes)

Network traffic reductions, Base streaming performance fixes, Lower memory use for skins and 34 more.

On Staging474 commits22 Oct

Features being worked on

Work on branches that haven't been merged yet. Some of it will make the 5 November update; some won't land for months.

FeatureStatusEvidenceUpdated

Workbenches go back to scrap, blueprints unlock the tech trees

Workbenches no longer need blueprint fragments, just scrap. Blueprints are now spent on the tech trees instead.

In developmentLatest commit 21 Oct445 likes21 Oct

M1 Garand blockout

An M1 Garand is in early development, currently only a blockout mesh.

In developmentLatest commit 21 Oct24 likes21 Oct

FN FAL blockout

An FN FAL is in early development, currently only a blockout mesh.

In developmentLatest commit 21 Oct18 likes21 Oct

Tattoos

Paintable body and face tattoos are being worked on, with fading and stencils.

In developmentLatest commit 21 Oct19 likes21 Oct

UZI 9mm

A new UZI is in progress, with animations and effects still being worked on.

In developmentLatest commit 21 Oct21 Oct

Reactive bird flocks

Seagull and crow flocks that fly in swarms and avoid players are being built.

In developmentLatest commit 21 Oct21 Oct

Character creator

A new character creator screen is in development, with a new layout and lighting.

In developmentLatest commit 19 Oct19 Oct

Local tutorial server

An early tutorial that runs a local server on your own machine.

In developmentLatest commit 21 Oct21 Oct

Underground train network rooms

Underground train areas are getting new randomised rooms, still early work in progress.

In developmentLatest commit 21 Oct21 Oct

Scrap King building skin

A Scrap King building skin is in development, with textures and Steam item setup.

In developmentLatest commit 21 Oct21 Oct

Warhead garage door

A garage door for the warhead is in development, with animation work done.

In developmentLatest commit 16 Oct16 Oct

Rust 13th birthday items

A birthday cake and balloons for Rust's 13th birthday are being built.

In developmentLatest commit 16 Oct16 Oct

Flail weapon (early)

A flail melee weapon is at an early blockout stage with placeholder animations.

In developmentLatest commit 19 Oct19 Oct

High Stakes pack

A new skin pack with an electronic chessboard and Russian roulette item, still in development.

In developmentLatest commit 12 Oct12 Oct

Halloween 2026 alien costume

The alien Halloween costume gets bone armour protection and custom offsets.

In developmentLatest commit 19 Oct19 Oct

Flare visual refresh

Flares get new first person and world model effects and lighting.

In developmentLatest commit 12 Oct12 Oct

Fixes (1 change)

Small fix branches.

In development67 commits21 Oct

Under the hood (7 changes)

Experimental network LOD system, Batched position updates, Terrain texture and LOD work and 4 more.

In development77 commits21 Oct

Rust roadmap features that could be coming

Facepunch's roadmap lists these for Q4 2026, but there's no sign of them in the commit log yet, so they're not expected in the 5 November update. Track the whole Rust roadmap.

  • Rust Premium
  • Improved animal AI
  • Decorative animals
  • Dogs
  • Bug reward system

Roadmap items with work already showing: Player customisation (Q4 2026, in development), Underground train improvements (2027, in development).

Recently changed

  1. Colourblind hemp variants first spotted, on staging.

What changed in the previous update?

The 1 October update (Livestock Update) brought 19 changes, including:

  • Honey Bandage A Tier 1 bandage that heals over time and removes radiation.
  • Repair the Bandit Camp helipad Players have to rebuild it before air vehicles can be bought.
  • Smoother rail junctions Trains no longer get stuck at junctions.
  • Powered loot rooms at monuments Power up new loot rooms at a dozen monuments.
  • Livestock: cows, sheep & the ranch Tame, breed, milk and shear cows and sheep, then sell them at the ranch.
  • Sandbag variants & the pillbox Half and three-quarter height sandbags, a pillbox, and cheaper crafting.
  • Crystal Assault Rifle skins Glass assault rifle skins with a see-through magazine.
  • Plague Doctor hazmat A new hazmat skin for the item store.
  • Biofuel Generator Turns food and dung into low grade fuel, as long as you keep stirring it.
  • Animal fences & gates Tier 1 fences and lockable gates for your herd.
  • New, skinnable ladder hatches All four hatches rebuilt, now with Workshop skins.
  • Power plant fuses Add fuses without a green card. Fuse decay can scale with server pop.

And 3 more. Facepunch's notes: Livestock Update.

When will we know more?

Facepunch merges finished work into the main branch through the month, and it reaches the Staging Branch soon after, so most of an update is visible before wipe day, especially in the last week. The official update post goes up on wipe day. New changes are added to this page every 3 hours, likes are updated every 10 minutes, and the page is rebuilt a few minutes after each wipe.

Next Rust update questions

When is the next Rust update?

Thursday, 5 November 2026 at 7pm UK time (2pm ET, 11am PT), with the force wipe.

Is anything confirmed yet?

Not officially. 76 changes are on Staging, which is the strongest sign of what will ship.

How do you know what's coming?

From Facepunch's public commit log. Work merged into main is on Staging and very likely to ship; work still on its own branch is in development. Official update posts and the roadmap are linked where they apply.