What's coming in the next Rust update?
The next Rust update arrives with the force wipe on Thursday, 5 November 2026 at 7pm UK time. 76 changes are already merged and on Staging, and 22 more are in development. Facepunch hasn't confirmed anything for it yet.
- Update date
- (14 days, 15 hours)
- Status
- Nothing officially confirmed yet; 76 changes on Staging
- Last checked
- UK time
- Countdown
- Live countdown to the wipe
How to read the statuses
- Confirmed Facepunch has said it's in this update.
- On Staging Merged into main, which the Staging Branch runs. Very likely to ship, but can still be held back.
- In development Being worked on in a branch that hasn't been merged. Might make it, might not.
- Roadmap Planned on Facepunch's roadmap, with no sign of it in the commit log yet. Not confirmed for any particular update.
Changes that are trending on Facepunch's commit log come first, then everything else by likes. Likes from the last 24 hours count double towards trending, and anything with 10 or more likes gets its own row.
What's confirmed for the November 2026 wipe?
Nothing yet. Facepunch publishes the update's official notes on wipe day; until then, Staging is the best evidence of what's coming.
On Rust Staging now
Roof overhang placement fixes and 75 more changes. These have been merged into main, which is what the Rust Staging Branch runs, so they're very likely to ship on 5 November.
| Feature | Status | Evidence | Updated |
|---|---|---|---|
Roof overhang placement fixesRoof overhangs no longer block foundations and other blocks placed next to them. | On Staging | Merged into main 21 Oct51 likes | 21 Oct |
Ramp placement fixesRamps are blocked less often by deployables and other ramps nearby. | On Staging | Merged into main 21 Oct41 likes | 21 Oct |
Stone frame collider fixTriangle roofs are no longer blocked by stone frames depending on orientation. | On Staging | Merged into main 21 Oct33 likes | 21 Oct |
Softcore tool cupboard limitSoftcore limits how many tool cupboards you can place, and shows them on the map. | On Staging | Merged into main 9 Oct19 likes | 9 Oct |
Tea bonus nerfsAdvanced, Pure and Creamy or Milky teas give smaller bonuses. | On Staging | Merged into main 19 Oct18 likes | 19 Oct |
Deep sea loads on demandThe deep sea only uses memory when you are actually in it. | On Staging | Merged into main 15 Oct13 likes | 15 Oct |
Faster building privilege checksBuilding privilege checks are much cheaper, especially inside large bases. | On Staging | Merged into main 13 Oct13 likes | 13 Oct |
Triangle block visibility checkVisibility checks on triangle blocks are more accurate and cheaper. | On Staging | Merged into main 8 Oct13 likes | 8 Oct |
Apple and coconut treesApples and coconuts now grow on trees and can be harvested. | On Staging | Merged into main 21 Oct11 likes | 21 Oct |
Repairable lighthouseThe lighthouse needs repairing to restore its light and open the deep sea. | On Staging | Merged into main 20 Oct11 likes | 20 Oct |
Cheaper rain and snowRain and snow particles cost less performance and no longer fall under some roofs. | On Staging | Merged into main 9 Oct10 likes | 9 Oct |
Staging clients blocked from releaseStaging clients can no longer join release servers. | On Staging | Merged into main 7 Oct10 likes | 7 Oct |
Clans disabled in softcoreClan features are off in softcore, as they already are in hardcore. | On Staging | Merged into main 16 Oct | 16 Oct |
Hemp colourblind variantsHemp gets alternate looks for colourblind players. | On Staging | Merged into main 22 Oct | 22 Oct |
Livestock changes and fixesCows and sheep get simpler ownership, better animations and many fixes. | On Staging | Merged into main 16 Oct | 22 Oct |
Console autocomplete for entities and itemsThe console now suggests entity and item names when you type spawn and give commands. | On Staging | Merged into main 8 Oct | 8 Oct |
Critter tweaks and blue crabsCrabs get colour variations, including a very rare blue one. | On Staging | Merged into main 16 Oct | 16 Oct |
Halloween 2026 decor and costumesHalloween wallpapers, skull wall lamp, string lights and an alien costume join the store. | On Staging | Merged into main 19 Oct | 19 Oct |
PT boat turret rewritePT boat turrets are rewritten with viewmodels and several reload and aiming fixes. | On Staging | Merged into main 19 Oct | 19 Oct |
Halloween 2026 eventThe Halloween event is enabled, with dungeons, scarecrows and many fixes. | On Staging | Merged into main 20 Oct | 20 Oct |
NPC phone conversationsNPCs can hold conversations over the phone from anywhere on the map. | On Staging | Merged into main 10 Oct | 10 Oct |
Nailgun visual updateThe nailgun gets new models, a visible magazine drop and skin support. | On Staging | Merged into main 19 Oct | 19 Oct |
Milk skimming and refrigerationSkimming now works in cold environments without a powered fridge. | On Staging | Merged into main 12 Oct | 12 Oct |
Livestock potential statAnimals get a potential stat that sets what vendors pay for them. | On Staging | Merged into main 8 Oct | 8 Oct |
Gamepad support improvementsController play gets rebindable triggers, map icon navigation and many menu fixes. | On Staging | Merged into main 21 Oct | 21 Oct |
Livestock vendor young animal dialogueThe livestock vendor now responds to young animals and explains potential. | On Staging | Merged into main 21 Oct | 21 Oct |
Hemp colour swap settingAn accessibility option changes the colour of wild hemp, and hemp is visible from further away. | On Staging | Merged into main 15 Oct | 15 Oct |
Livestock petting and jumping animationsCows and sheep react to petting and have improved jump and mount animations. | On Staging | Merged into main 19 Oct | 21 Oct |
Grenade drop and attach animationsGrenades and flares get proper drop and attach animations in first and third person. | On Staging | Merged into main 9 Oct | 21 Oct |
Mixing and cooking recipe UIThe mixing table recipe list gets search, source toggles and category buttons. | On Staging | Merged into main 21 Oct | 21 Oct |
Loadout inventory preview follow-upSmall follow-up work on the loadout inventory preview, with no details given. | On Staging | Merged into main 5 Oct | 5 Oct |
Fixes (19 changes)No jumping under low ceilings, Parented wire fixes, Magazine drop fixes and 16 more. | On Staging | 584 commits | 22 Oct |
Under the hood (37 changes)Network traffic reductions, Base streaming performance fixes, Lower memory use for skins and 34 more. | On Staging | 474 commits | 22 Oct |
Features being worked on
Work on branches that haven't been merged yet. Some of it will make the 5 November update; some won't land for months.
| Feature | Status | Evidence | Updated |
|---|---|---|---|
Workbenches go back to scrap, blueprints unlock the tech treesWorkbenches no longer need blueprint fragments, just scrap. Blueprints are now spent on the tech trees instead. | In development | Latest commit 21 Oct445 likes | 21 Oct |
M1 Garand blockoutAn M1 Garand is in early development, currently only a blockout mesh. | In development | Latest commit 21 Oct24 likes | 21 Oct |
FN FAL blockoutAn FN FAL is in early development, currently only a blockout mesh. | In development | Latest commit 21 Oct18 likes | 21 Oct |
TattoosPaintable body and face tattoos are being worked on, with fading and stencils. | In development | Latest commit 21 Oct19 likes | 21 Oct |
UZI 9mmA new UZI is in progress, with animations and effects still being worked on. | In development | Latest commit 21 Oct | 21 Oct |
Reactive bird flocksSeagull and crow flocks that fly in swarms and avoid players are being built. | In development | Latest commit 21 Oct | 21 Oct |
Character creatorA new character creator screen is in development, with a new layout and lighting. | In development | Latest commit 19 Oct | 19 Oct |
Local tutorial serverAn early tutorial that runs a local server on your own machine. | In development | Latest commit 21 Oct | 21 Oct |
Underground train network roomsUnderground train areas are getting new randomised rooms, still early work in progress. | In development | Latest commit 21 Oct | 21 Oct |
Scrap King building skinA Scrap King building skin is in development, with textures and Steam item setup. | In development | Latest commit 21 Oct | 21 Oct |
Warhead garage doorA garage door for the warhead is in development, with animation work done. | In development | Latest commit 16 Oct | 16 Oct |
Rust 13th birthday itemsA birthday cake and balloons for Rust's 13th birthday are being built. | In development | Latest commit 16 Oct | 16 Oct |
Flail weapon (early)A flail melee weapon is at an early blockout stage with placeholder animations. | In development | Latest commit 19 Oct | 19 Oct |
High Stakes packA new skin pack with an electronic chessboard and Russian roulette item, still in development. | In development | Latest commit 12 Oct | 12 Oct |
Halloween 2026 alien costumeThe alien Halloween costume gets bone armour protection and custom offsets. | In development | Latest commit 19 Oct | 19 Oct |
Flare visual refreshFlares get new first person and world model effects and lighting. | In development | Latest commit 12 Oct | 12 Oct |
Fixes (1 change)Small fix branches. | In development | 67 commits | 21 Oct |
Under the hood (7 changes)Experimental network LOD system, Batched position updates, Terrain texture and LOD work and 4 more. | In development | 77 commits | 21 Oct |
Rust roadmap features that could be coming
Facepunch's roadmap lists these for Q4 2026, but there's no sign of them in the commit log yet, so they're not expected in the 5 November update. Track the whole Rust roadmap.
- Rust Premium
- Improved animal AI
- Decorative animals
- Dogs
- Bug reward system
Roadmap items with work already showing: Player customisation (Q4 2026, in development), Underground train improvements (2027, in development).
Recently changed
- Colourblind hemp variants first spotted, on staging.
What changed in the previous update?
The 1 October update (Livestock Update) brought 19 changes, including:
- Honey Bandage A Tier 1 bandage that heals over time and removes radiation.
- Repair the Bandit Camp helipad Players have to rebuild it before air vehicles can be bought.
- Smoother rail junctions Trains no longer get stuck at junctions.
- Powered loot rooms at monuments Power up new loot rooms at a dozen monuments.
- Livestock: cows, sheep & the ranch Tame, breed, milk and shear cows and sheep, then sell them at the ranch.
- Sandbag variants & the pillbox Half and three-quarter height sandbags, a pillbox, and cheaper crafting.
- Crystal Assault Rifle skins Glass assault rifle skins with a see-through magazine.
- Plague Doctor hazmat A new hazmat skin for the item store.
- Biofuel Generator Turns food and dung into low grade fuel, as long as you keep stirring it.
- Animal fences & gates Tier 1 fences and lockable gates for your herd.
- New, skinnable ladder hatches All four hatches rebuilt, now with Workshop skins.
- Power plant fuses Add fuses without a green card. Fuse decay can scale with server pop.
And 3 more. Facepunch's notes: Livestock Update.
When will we know more?
Facepunch merges finished work into the main branch through the month, and it reaches the Staging Branch soon after, so most of an update is visible before wipe day, especially in the last week. The official update post goes up on wipe day. New changes are added to this page every 3 hours, likes are updated every 10 minutes, and the page is rebuilt a few minutes after each wipe.
Next Rust update questions
When is the next Rust update?
Thursday, 5 November 2026 at 7pm UK time (2pm ET, 11am PT), with the force wipe.
Is anything confirmed yet?
Not officially. 76 changes are on Staging, which is the strongest sign of what will ship.
How do you know what's coming?
From Facepunch's public commit log. Work merged into main is on Staging and very likely to ship; work still on its own branch is in development. Official update posts and the roadmap are linked where they apply.